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What is the best way to present an in-game store without nagging or pressuring players?

Question 2: What is the best way to present an in-game store to players without nagging or pressuring them?

The answer to this question comes in two parts. First, you don’t just sell within in-game store, and second, nagging...

Blizzard’s Overwatch uses IAP-style loot crates for monetisation in addition to premium up-front pricing.

Question 1: How do different monetisation techniques (eg consumables, cosmetics, loot boxes etc) influence the longevity of a game?

Monetisation is a complex topic, so no single answer can ever really cover every scenario. Keeping that caveat in mind,...